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		<title>Damani News</title>
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		<title>Weather System v2</title>
		<link>http://www.damanicorp.com/blog/index.php?entry=entry071127-092652</link>
		<description><![CDATA[It&#039;s been a while since a last update, but meanwhile we&#039;ve been very busy with developing a new version of the weather system.<br /><br /><img src="images/weather2_001.jpg" width="400" height="300" border="0" alt="" /><br /><br />So what does the v2 version got that the v1 version doesn&#039;t?<br /><br /><i>New weather effects:</i><br />1. blood rain, including special clouds, and blood on the ground<br /><img src="images/weather2_003.jpg" width="400" height="300" border="0" alt="" /><br />2. hellfire, including burning fires on the ground, flames from the sky and falling meteors<br /><img src="images/weather2_002.jpg" width="400" height="268" border="0" alt="" /><br />3. tornadoes<br /><br /><i>Improved weather effects:</i><br />1. Snow: the snowcover has been majorly improved using sculpted prims and now adds lot more coverage on large areas (still all without adding to prim-count of parcel)<br /><img src="images/weather2_005.jpg" width="400" height="300" border="0" alt="" /><br />2. Thunder &amp; lightning: the lightning has been reworked and is now no longer showing weird artifacts, thunder sounds are much clearer<br />3. Rain: rain now has growing puddles and wet spots on the ground<br />4. Fog: fog now comes in multiple levels, from a morning ground mist to full fog<br /><br /><i>Improved interface:</i><br />1. A complete restyle, no more confusing &#039;on/off&#039; switch, but much clearer<br />2. A HUD will now be available to control system. Initially within the sim, for the rezzed system, in future versions, allowing complete control of multiple systems spread over multiple sims<br />3. Rezzing control panel. When you don&#039;t need it, it&#039;s not there. Reducing the prim usage of the weathercontrol to a single prim.<br />4. Interface sounds<br /><br /><i>Backend support:</i><br />1. All systems register to a server backend, allowing you to in the future control all systems from one central place. Also this will be used to generate grid wide &#039;weather reports&#039;<br /><br />So, quite an update.<br />It will take a while before the whole thing has been finished, but i hope to have it finished before the holidays. ;)<br />People who bought the v1 version will have an easy option to upgrade to v2.<br /><br />]]></description>
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		<title>The Ghotik Mansion</title>
		<link>http://www.damanicorp.com/blog/index.php?entry=entry070416-111144</link>
		<description><![CDATA[A week or so ago, Damani released a new prefab, the &quot;Ghotik Mansion&quot;<br /><br /><a href="javascript:openpopup('http://i79.photobucket.com/albums/j149/Damanios/ghotik_mansion_ad600x400.jpg',800,600,false);"><img src="http://i79.photobucket.com/albums/j149/Damanios/ghotik_mansion_ad600x400.jpg" border="0" alt="" /></a><br /><br />Based on old english manors, the ghotik mansion is a big 2 floor open dwelling, with archways and staircases. <br />The house is not made to be low prim or as a first house, a lot of time has been spent on adding little details.<br /><br />New sound effects have been added, like the sound of stone when you step on the steps and stairs.<br /><br />Also, this house is the first featuring complete autorezzing. I will add autorezzers to all multi-part houses in the coming period. The bigger ones will have priority in this though.<br /><br />]]></description>
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		<title>Damani featured on secondlife.com main page</title>
		<link>http://www.damanicorp.com/blog/index.php?entry=entry070416-105012</link>
		<description><![CDATA[Since a while already, one of the rotating pictures, shown when going to the <a href="http://secondelife.com" target="_blank" >Second Life </a> homepage has been the Damania sim.<br /><br /><br />By the way, if anybody recognizes her (or himself) as the angel shown in the picture, please send me a mail or comment. I&#039;ll put in a free damani roadster for the first who comes up with the avatar name ;)<br />]]></description>
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